A tower Defense of your nightmares.
The idea of this game was that there were 3 nights where the player had odd dreams,
the player has to defend the good dreams from the nightmare monsters by building a maze of towers.
Project Specifications
My Contributions
My major contributions for this project were:
Making mechanics for unlocking doors with color coded key cards.
Weapon fire spread for different types of weapons.
Enemy AI behaviour, making them respond when the player is shooting when they are unaware,
the player getting too close to the enemy when it is unaware,
following the player and interacting with the environment like opening and closing doors.
Making a tutorial level.
Making walls see-through when the player goes behind them
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Unity and C#
This project was made with Unity and C#.
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Time
We had eight weeks of development time, but the developers finished most of the core mechanics of the project in the first week.