Nick Jennissen - Game Developer

PROJECTS CONTACT ABOUT ME

TwinStick Shooter

A tower Defense of your nightmares.
The idea of this game was that there were 3 nights where the player had odd dreams,
the player has to defend the good dreams from the nightmare monsters by building a maze of towers.

Project Specifications

My Contributions

My major contributions for this project were:
Making mechanics for unlocking doors with color coded key cards.
Weapon fire spread for different types of weapons.
Enemy AI behaviour, making them respond when the player is shooting when they are unaware, the player getting too close to the enemy when it is unaware, following the player and interacting with the environment like opening and closing doors.
Making a tutorial level.
Making walls see-through when the player goes behind them

  • Unity and C#

    This project was made with Unity and C#.

  • Team of Four

    The team consisted of two developers and two artists.

    Dev: Aaron Blok

  • Time

    We had eight weeks of development time, but the developers finished most of the core mechanics of the project in the first week.

Project Links

  • Git Repo